

emf file into Adobe Illustrator CS 1 (the most recent version I own). EMFtoXAML does not support any of the drawing commands used by Campaign Cartographer. This produces basically produces an empty file. I exported the metafile and tried using one of the freeway tools EMFtoXAML.
#CAMPAIGN CARTOGRAPHER 3 SPACESHIP WINDOWS#
The logical place to start is as a Windows Metafile (.wmf or. I could easily create a bitmapped graphic in a variety of formats, but I wanted to stay in the vector space. Campaign Cartographer has only a limited number of vector output options. Now for the challenges in getting that file into XAML.

I knew that Campaign Cartographer could quickly and easily create a piece of the Logo. I wanted to create a Silverlight XAML file for the logo. I was working on a logo for the company I am trying to start. The program allows the quick creation of very high quality maps for role playing type of games. There's reasons it's still used by professionals like Mike Schley -who currently does official maps for WotC, and Jon Roberts, who did official maps for Game of Thrones.ProFantasy created a program named Campaign Cartographer.

IMHO, overall, it has not yet been surpassed by any other mapping program. But there's also reasons why people would want CC3. There's certainly reasons why people wouldn't want CC3. I don't know of any other map editor that does. They're not just symbols sets or graphics.ĬC3 literally has official content and support for doing dedicated starship deckplans. It's also worth pointing out that the Cartographers Annuals almost always add functionality to the program as well. That's more content than 99.9% of people are ever going to need. I honestly have no idea why anyone would buy the entire program, all it's addons, and all the Cartographers Annuals. Sure, but it's also the most versatile map making program out there and does things no other map maker on the market does, or does as well. It is a steep learning curve, but frankly, so is Photoshop or GIMP if you're going into those with no experience in those types of programs either. The workflow makes a great deal of sense once you learn it. It's nothing to do with "tough shit figure it out" design and everything to do with the fact that CC3 is literally a vector CAD program, not a graphics program or a tile editing program. The learning curve is steep, but that's more because the vast majority of people aren't used to a CAD workflow.

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