

Two achievements require you to play the game on certain days but other than nothing too difficult. The achievements are easy to obtain and mostly story/puzzle related. It's also fun that the beginning of the game determines how the game will end making you wanna see what the other end is. Many collectables in the game provide a good back-story and it also ties in nicely with the first saw game. There are more than enough links to the movies to keep the fans happy. I know the developers meant well but after a couple of levels it was getting annoying and I’m guessing that wasn’t their intention.įinally: the story.

When you get low on health, the game shows a digital heart monitor line. Again, something that adds to the scary atmosphere, a game like this really needs, is missing. Speaking of killing, I couldn’t find a health bar. You will have to use the environment and be creative to get the job done which is a nice addition to all the killing madness of the game. This time around you’ll encounter someone that can’t be killed simply by pressing buttons.
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A nice plus is a different kind of attacker. Nothing is more scary then encountering someone trying desperately to kill him before he kills you, something that, in a saw game, is an absolute must. ah well we'll lose some health and try again, without any fear or tension. You already know that you have time to see what buttons you have to hit to fight or defend and if you miss. If you run away the game automatically prompts for action. Instead of controlling your character to decide when you're gonna hit something or someone, all you have to do is follow the on-screen buttons and. The developers totally missed the target here. He gives the game the creepy yet satisfying tone it needs to compete with the lacking music department. And of course the leading man of the movies Tobin Bell is present in the game voicing Jigsaw himself. The sound effects on the other hand work just fine and compliment the surroundings well. It takes the tension away in the moments you would definitely expect them. The sound design however missed a couple of days of work because in the fast-paced action sequences there is almost no supporting music. The graphics are how you would expect them from a saw game: normal. Actually the puzzles are what dominates the game, they are fun, very playable and look good. Or the circuit boards which have improved much in terms of looks. Also new are the floors filled with televisions that display certain images where you have to find a path to get across. The camera takes you inside the lock and you have to maneuver yourself through the various ''lock-discs''.

I especially liked the lock pick sequences. Puzzles don't repeat too often and are well mixed in the game. There are more puzzles to be solved compared to the first one. Kinda.Īfter Saw I it was time for the sequel meaning: improvements. We all know saw isn't created with the intention of replayability so we try to get as much out of a game like saw in the time it gives us. In my opinion, if a game like saw has only one of the just described moments, the game passes my judgment because that's what gaming is all about: The experience. Not really used to playing scary games I threw my controller away and had to breathe for a couple of moments to get a grip and say to myself: it's just a game. Then out of nowhere with a loud bang this guy comes rushing towards me with some sort of bat in his hands. Chills came down my spine as I was unwillingly walking further in the dark. within two steps I heard the sound of footsteps walking fast above me. The music was creepy and I had a feeling i was not alone. There was a point in the game where I entered a dark area with dimmed red lights and a couple of fences.
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Sure there were a lot of flaws like the lacking combat system but for the movie fans, the game was very enjoyable. I can remember the first time I played Saw I.
